Tactical database

Factions & units

All 39 units of StarLite II, split across three opposing doctrines. Stats pulled straight from the game engine.

THE BROOD

Zglenglo

Evolution · regeneration · numbers
THE HELIAS

Helias

Shields · warp · focused energy
HUMANS

Humans

Armor · industry · combined arms

Zglenglo

THE BROOD

The Zglenglo don't build, they proliferate. Their strength is mass: cheap units produced in a constant stream, a hive that evolves in tiers, and a creep spread that extends their vision. Playing Zglenglo means trading individual quality for sheer overwhelming numbers — all the way up to the level-3 Brood Titans.

OVERLORDSupply
Suspended overlord, +8 population. No weapon: keep it safe.
HP210
DMG
RANGEmelee
SPD34
Cost: 100 min · pop 0
SWARMLINGSwarm T1
Bounding swarm unit. Overwhelms by numbers — see the perf note on large swarms.
HP36
DMG6
RANGE16
SPD102
Cost: 30 min · pop 1
QUEENSupport T1
Larva-injecting queen. Heart of the brood's production and evolution.
HP175
DMG13
RANGE105
SPD48
Cost: 200 min · pop 2
BURSTLINGKamikaze T2
Bursts on contact for splash damage. Brutal against massed infantry.
HP52
DMG82
RANGE14
SPD96
Cost: 75 min · 30 gas · pop 1
SPITTERRanged T2
Ranged spitter. The solid baseline attacker of the insect faction.
HP92
DMG17
RANGE126
SPD53
Cost: 90 min · 45 gas · pop 2
ACID BEETLETank T2
Very tanky acid beetle. Soaks damage at the head of the swarm.
HP330
DMG29
RANGE76
SPD35
Cost: 165 min · 110 gas · pop 3
VENOM WASPAir T2
Fast venom wasp. High fire rate for aerial harassment.
HP185
DMG15
RANGE120
SPD108
Cost: 155 min · 130 gas · pop 3
SIEGE SPITTERSiege T2
Long-range siege spitter with splash. Cracks entrenched positions.
HP190
DMG46
RANGE178
SPD43
Cost: 180 min · 130 gas · pop 3
SKYBLIGHTHeavy air T2
High-range aerial blight. Dominates the skies in the mid-game.
HP245
DMG31
RANGE152
SPD94
Cost: 180 min · 155 gas · pop 3
BROOD CARRIERCarrier T3
Brood carrier. Projects the swarm's threat deep into enemy ground.
HP470
DMG28
RANGE170
SPD68
Cost: 365 min · 350 gas · pop 5
BROOD REAVERSiege T3
Brood Reaver, living artillery. Crushing range, very slow to cycle.
HP430
DMG48
RANGE238
SPD54
Cost: 380 min · 355 gas · pop 5
BROOD TITANTitan T3
Melee Brood Titan. Massive cleave — requires a level-3 hive.
HP960
DMG98
RANGE28
SPD24
Cost: 430 min · 360 gas · pop 7

Helias

THE HELIAS

The Helias fight behind shields that regenerate out of combat, rewarding hit-and-run engagements and micro-management. Expensive but powerful units, warp mobility, and ramping energy weapons: a demanding faction that punishes mistakes, but has a very high ceiling.

SUNBLADEMelee T1
Sunblade with regenerating shield. Durable melee trooper of the warp faction.
HP140
DMG18
RANGE20
SPD72
Cost: 100 min · pop 2
VEIL EYEDetector T2
Veil Eye, extended vision and detection. Reveals stealth and ambushes.
HP40
DMG
RANGEmelee
SPD94
Cost: 25 min · 75 gas · pop 1
RIFT LANCERRanged T2
Ranged Rift Lancer. Reliable shielded attacker.
HP160
DMG23
RANGE130
SPD64
Cost: 125 min · 50 gas · pop 2
PRISM WARDENSupport T2
Prism Warden. Control and energy support for the Helias line.
HP100
DMG12
RANGE118
SPD58
Cost: 100 min · 100 gas · pop 2
AURORA WINGFast air T2
Highly mobile Aurora Wing. Strikes and retreats before the reply.
HP180
DMG20
RANGE158
SPD148
Cost: 150 min · 100 gas · pop 2
BULWARKTank T2
Heavily armored Bulwark. Thick-shielded anchor point.
HP300
DMG58
RANGE132
SPD42
Cost: 275 min · 100 gas · pop 4
NULL SPEARFocused air T2
Null Spear with a ramping beam. Melts high-value targets.
HP280
DMG9
RANGE168
SPD78
Cost: 250 min · 150 gas · pop 4
SKYSTRIDERSiege T3
Skystrider, siege walker with splash. Wrecks infantry at long range.
HP420
DMG72
RANGE205
SPD38
Cost: 300 min · 200 gas · pop 6
CELESTIAL ARKCarrier T3
Celestial Ark and its interceptors. Late-game capital ship.
HP520
DMG48
RANGE188
SPD52
Cost: 350 min · 250 gas · pop 6

Humans

HUMANS

The human faction is built on industry and balance. A robust economy feeds a mixed army — infantry, armor, aviation and support — with no glaring weakness. It's the most readable faction to learn the game with, and the most flexible against any opponent.

FORAGEREconomy
Basic harvester. No army moves without it — protect your harvesting line above all.
HP40
DMG
RANGE14
SPD62
Cost: 50 min · pop 1
CLOSE-COMBAT INFANTRYAssault T1
Cheap close-combat infantry. Strong in numbers early, fragile against splash.
HP62
DMG9
RANGE18
SPD72
Cost: 35 min · pop 1
HEALERSupport
Heals infantry on campaign. Multiplies the value of a close-combat army.
HP52
DMG
RANGE58
SPD52
Cost: 55 min · 40 gas · pop 1
MG JEEPScout
Fast MG jeep. Ideal for harassing harvesters and scouting the map.
HP92
DMG4.5
RANGE78
SPD82
Cost: 80 min · 30 gas · pop 2
MG HELICOPTERLight air
MG helicopter. Vertical mobility to flank enemy lines.
HP230
DMG6.5
RANGE105
SPD96
Cost: 180 min · 130 gas · pop 3
MECHANICSupport
Repairs vehicles and structures in the field. Keep it behind the front line.
HP58
DMG
RANGE18
SPD55
Cost: 70 min · 25 gas · pop 1
LONG-RANGE INFANTRYRanged T1
Ranged trooper. Form a firing wall behind your close-combat units.
HP92
DMG17
RANGE112
SPD48
Cost: 90 min · 60 gas · pop 2
ARMORED JEEPRaid
Tougher armored jeep. Trades better in harassment exchanges.
HP185
DMG14
RANGE88
SPD66
Cost: 135 min · 80 gas · pop 2
RADAR OPERATORVision
Deployable radar operator. Extends vision and reveals approaches.
HP68
DMG
RANGEmelee
SPD50
Cost: 105 min · 120 gas · pop 2
DOUBLE-PROPELLER CHOPPERHeavy air
Twin-rotor chopper. More air firepower, slower to reposition.
HP410
DMG5
RANGE128
SPD72
Cost: 290 min · 250 gas · pop 5
ROBO-MINEREconomy
Automated miner with higher yield. Pays off on nodes you hold long-term.
HP160
DMG
RANGE16
SPD76
Cost: 145 min · 70 gas · pop 2
MORTAR TEAMSiege T1
Mortar team with splash damage. Devastating on clustered groups, weak to rushes.
HP105
DMG62
RANGE225
SPD35
Cost: 165 min · 170 gas · pop 3
HEAVY FLAME JEEPAnti-cluster
Flame jeep. Clears massed infantry at close range.
HP290
DMG12
RANGE66
SPD35
Cost: 185 min · 155 gas · pop 3
FORCE FIELD TRUCKSupport
Force-field truck. Mobile protective bubble to soak incoming volleys.
HP260
DMG
RANGEmelee
SPD31
Cost: 230 min · 210 gas · pop 3
ANTI-AIR FIGHTER JETAnti-air
Dedicated interceptor jet. Essential against Skyblight and Aurora Wing.
HP320
DMG48
RANGE178
SPD148
Cost: 340 min · 310 gas · pop 5
WAR MECHAHeavy assault
Versatile War Mecha. Backbone of the human army in the mid-game.
HP820
DMG22
RANGE158
SPD27
Cost: 420 min · 360 gas · pop 6
BOMBERBomber
Ground splash strikes. Costly but decisive on a massed base.
HP520
DMG135
RANGE8
SPD86
Cost: 440 min · 390 gas · pop 7
TITAN TANKHeavy tank
Titan Tank, fortress mode. Defensive anchor against frontal pushes.
HP980
DMG145
RANGE122
SPD20
Cost: 480 min · 420 gas · pop 7